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    Enum MovementState

    The current movement state of the Character. This is used to tell what animation to play, when physics need to apply gravity, and what movement speed value is used when a character is moved.

    Namespace: SF.Characters
    Assembly: cs.temp.dll.dll
    Syntax
    public enum MovementState

    Fields

    Name Description
    Climbing
    ClimbingIdle
    Crouching
    Falling
    Gliding
    Idle
    Jumping
    None
    Paused
    Running
    Walking
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