Enum MovementState
The current movement state of the Character. This is used to tell what animation to play, when physics need to apply gravity, and what movement speed value is used when a character is moved.
Namespace: SF.Characters
Assembly: cs.temp.dll.dll
Syntax
public enum MovementState
Fields
Name | Description |
---|---|
Climbing | |
ClimbingIdle | |
Crouching | |
Falling | |
Gliding | |
Idle | |
Jumping | |
None | |
Paused | |
Running | |
Walking |