Namespace SF.Physics
Classes
DirectionalForceManipulator
PhysicsVolume
A physics volume that updates the movement properties of characters that enter it. Look at GlideAbility for a working example of how to simulate a lower gravty effect.
Structs
BoundsData
CollisionController
Controls the values passed into physics.2D calls to allow for custom collision detection systems.
CollisionInfo
Keeps track of the current frames collision information. This is used in all character controllers to help with knowing when a collision action needs to be invoked. GroundedController2D for an example implementation.
MovementProperties
Interfaces
IForceManipulator
IForceReciever
Enums
CollisionEventTypes
Used to allow choosing when certain event or callbacks are invoked.
PhysicsVolumeType
The type of physics volume or zone that is manipulating the surrounding characters and objects.