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    Namespace SF.Physics

    Classes

    DirectionalForceManipulator

    PhysicsVolume

    A physics volume that updates the movement properties of characters that enter it. Look at GlideAbility for a working example of how to simulate a lower gravty effect.

    Structs

    BoundsData

    CollisionController

    Controls the values passed into physics.2D calls to allow for custom collision detection systems.

    CollisionInfo

    Keeps track of the current frames collision information. This is used in all character controllers to help with knowing when a collision action needs to be invoked. GroundedController2D for an example implementation.

    MovementProperties

    Interfaces

    IForceManipulator

    IForceReciever

    Enums

    CollisionEventTypes

    Used to allow choosing when certain event or callbacks are invoked. for an example of it's implementation.

    PhysicsVolumeType

    The type of physics volume or zone that is manipulating the surrounding characters and objects. Physics volumes can also effect stuff other than character controllers.

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