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    Class SFPhysicsManager

    Keeps track of data and settings for custom SF Low Level Physics 2D API, classes, objects, and structs.

    Inheritance
    System.Object
    SFPhysicsManager
    Namespace: SF.PhysicsLowLevel
    Assembly: cs.temp.dll.dll
    Syntax
    public static class SFPhysicsManager

    Fields

    EnemiesLayer

    Declaration
    public const int EnemiesLayer = 11
    Field Value
    Type Description
    System.Int32

    FriendliesLayer

    Declaration
    public const int FriendliesLayer = 12
    Field Value
    Type Description
    System.Int32

    HitboxesLayer

    Declaration
    public const int HitboxesLayer = 19
    Field Value
    Type Description
    System.Int32

    IgnoreRaycastLayer

    Declaration
    public const int IgnoreRaycastLayer = 6
    Field Value
    Type Description
    System.Int32

    InteractableLayer

    Declaration
    public const int InteractableLayer = 17
    Field Value
    Type Description
    System.Int32

    MovingPlatformsLayer

    Declaration
    public const int MovingPlatformsLayer = 2
    Field Value
    Type Description
    System.Int32

    OneWayPlatformsLayer

    Declaration
    public const int OneWayPlatformsLayer = 1
    Field Value
    Type Description
    System.Int32

    PlatformsLayer

    Declaration
    public const int PlatformsLayer = 0
    Field Value
    Type Description
    System.Int32

    PlayerLayer

    Declaration
    public const int PlayerLayer = 10
    Field Value
    Type Description
    System.Int32

    ProjectilesLayer

    Declaration
    public const int ProjectilesLayer = 18
    Field Value
    Type Description
    System.Int32

    UILayer

    Declaration
    public const int UILayer = 8
    Field Value
    Type Description
    System.Int32

    UsingDebugMode

    Should the SF Low Level Physics API spit out debug information for the consoles.

    Declaration
    public static bool UsingDebugMode
    Field Value
    Type Description
    System.Boolean

    UsingDebugRendering

    Should the SF Low Level Physics use the .

    Declaration
    public static bool UsingDebugRendering
    Field Value
    Type Description
    System.Boolean

    VolumesLayer

    Declaration
    public const int VolumesLayer = 7
    Field Value
    Type Description
    System.Int32

    WaterLayer

    Declaration
    public const int WaterLayer = 14
    Field Value
    Type Description
    System.Int32
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