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    Class ComboMeleeWeapon

    Inheritance
    System.Object
    WeaponBase
    MeleeWeapon
    ComboMeleeWeapon
    Implements
    IWeapon
    Inherited Members
    MeleeWeapon.AttackDefinition
    MeleeWeapon._hitBoxTimer
    MeleeWeapon._hitBox
    MeleeWeapon._hitResults
    MeleeWeapon._facingDirection
    MeleeWeapon._originalHitBoxOffset
    MeleeWeapon.OnDirectionChange(Object, Vector2)
    MeleeWeapon.Use()
    MeleeWeapon.OnHitBoxDelay()
    WeaponBase.WeaponDamage
    WeaponBase._knockBackForce
    WeaponBase._character2D
    WeaponBase._controllerBody2D
    WeaponBase._filter
    WeaponBase._attackTimer
    WeaponBase.OnCooldown
    WeaponBase.UseCompleted
    WeaponBase.Initialize(ControllerBody2D)
    Namespace: SF.Weapons
    Assembly: cs.temp.dll.dll
    Syntax
    public class ComboMeleeWeapon : MeleeWeapon, IWeapon

    Fields

    _comboTimer

    The timer to keep track of time between combo attacks to see if a combo should continue if not a lot of time has passed.

    Declaration
    protected Timer _comboTimer
    Field Value
    Type Description
    Timer

    _comboType

    Declaration
    protected ComboType _comboType
    Field Value
    Type Description
    ComboType

    ComboAttacks

    Declaration
    public List<ComboAttack> ComboAttacks
    Field Value
    Type Description
    System.Collections.Generic.List<ComboAttack>

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    MeleeWeapon.Awake()

    DoAttack()

    Declaration
    protected override void DoAttack()
    Overrides
    MeleeWeapon.DoAttack()

    OnUseComplete()

    Declaration
    protected override void OnUseComplete()
    Overrides
    MeleeWeapon.OnUseComplete()

    Implements

    IWeapon
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