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    Class AbilityController

    This is the PlayerController specific controller for abilities that only players use.

    For NPC, Enemies, or Ally combatants not controlled by the Players use The AbilityController default execution order is set one past the Controller2D. This guarantees the controller is already set up it's current physic struct in case any external force is starting to change it PhysicsVolume on spawn. Think loading a save room in an underwater PhysicsVolume.

    Inheritance
    System.Object
    AbilityController
    Namespace: SF.AbilityModule
    Assembly: cs.temp.dll.dll
    Syntax
    public class AbilityController : MonoBehaviour

    Fields

    Abilities

    Declaration
    public List<AbilityCore> Abilities
    Field Value
    Type Description
    System.Collections.Generic.List<AbilityCore>

    AbilityObjects

    The game objects with abilities attached. It allows organizing abilities into separate game objects to make the hierarchy a bit cleaner.

    Declaration
    public List<GameObject> AbilityObjects
    Field Value
    Type Description
    System.Collections.Generic.List<GameObject>

    AbilityOwner

    Declaration
    public GameObject AbilityOwner
    Field Value
    Type Description
    GameObject
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