Namespace SF.AbilityModule
Classes
AbilityController
This is the
For NPC, Enemies, or Ally combatants not controlled by the Players use StateMachineBrain
AbilityCooldown
Not fully implemented yet. This will allow for abilities to have cooldowns for a variety of cases such as ability reactivation, ability delay for going from one ability to another, and ability activation delay when leaving certain character states. Think of a delay on ability activation after being damaged of stunned.
AbilityCore
Abilities contain the data for what actions can do and how they do them.