SF Tool Documentation
Search Results for

    Show / Hide Table of Contents

    Class UseWeaponAbility

    Inheritance
    System.Object
    AbilityCore
    UseWeaponAbility
    Implements
    IInputAbility
    Inherited Members
    AbilityCore.BlockingMovementStates
    AbilityCore.BlockingCharacterStatus
    AbilityCore._isInitialized
    AbilityCore._controller2d
    AbilityCore._isPerformingAbility
    AbilityCore.Initialize(PhysicController2D)
    AbilityCore.PreUpdate()
    AbilityCore.OnPreUpdate()
    AbilityCore.UpdateAbility()
    AbilityCore.OnUpdate()
    AbilityCore.PostUpdate()
    AbilityCore.OnPostUpdate()
    AbilityCore.OnAbilityInterruption()
    AbilityCore.CanStartAbility()
    AbilityCore.CheckAbilityRequirements()
    Namespace: SF.AbilityModule
    Assembly: cs.temp.dll.dll
    Syntax
    public class UseWeaponAbility : AbilityCore, IInputAbility

    Methods

    OnInitialize()

    Declaration
    protected override void OnInitialize()
    Overrides
    AbilityCore.OnInitialize()

    OnUseCompleted()

    This plays after the attack finishes. Use this to wait for the attack animation to finish.

    Declaration
    protected virtual void OnUseCompleted()

    Implements

    IInputAbility
    In This Article
    Back to top Generated by DocFX