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    Namespace SF.Characters.Controllers

    Classes

    PlayerController

    A physics controller for the playable character that help implement gravity, slope mechanics, collision for platforms, and updates the MovementState.

    This player specific controller also implements logic for the game when paused, character state is moved to a dialogue, and helps set up the instance object for other classes to know what is the player. This sets up the PlayerController instance in the game manager during the awake call. In the start call for objects being loaded at the same time, other objects can now get a reference to the PlayerController.

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