Class PlayerController
A physics controller for the playable character that help implement gravity, slope mechanics, collision for platforms, and updates the MovementState.
This player specific controller also implements logic for the game when paused, character state is moved to a dialogue,
and helps set up the instance object for other classes to know what is the player.
Implements
Inherited Members
Namespace: SF.Characters.Controllers
Assembly: cs.temp.dll.dll
Syntax
public class PlayerController : ControllerBody2D, IForceReceiver
Methods
CalculateMovementState()
Declaration
protected override void CalculateMovementState()
Overrides
OnAwake()
Declaration
protected override void OnAwake()